In this article, Clare McCarthy of Nokia examines how 5G connectivity and immersive learning tools such as AR and VR will be foundational to the future of education after the pandemic.
It’s been clear for years that teaching models need to change. Many experts feel that today’s schools and universities were established for the needs of a workforce in the 19th and 20th century industrial eras, and are not designed to generate the creativity and innovation required in a workforce for the 21st century and the Fourth Industrial Revolution (4IR). Having students and teachers located in a physical classroom, with an instructor explaining topics, assigning and evaluating assignments, is an inflexible, one-size fits all approach. Schools were trying to change in order to engage with Generation Z students and address the need of 4IR, but the shift to using and teaching digital skills in education was taking years. Then the pandemic struck.
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In this article, Clare McCarthy of Nokia examines how 5G connectivity and immersive learning tools such as AR and VR will be foundational to the future of education after the pandemic.
It’s been clear for years that teaching models need to change. Many experts feel that today’s schools and universities were established for the needs of a workforce in the 19th and 20th century industrial eras, and are not designed to generate the creativity and innovation required in a workforce for the 21st century and the Fourth Industrial Revolution (4IR). Having students and teachers located in a physical classroom, with an instructor explaining topics, assigning and evaluating assignments, is an inflexible, one-size fits all approach. Schools were trying to change in order to engage with Generation Z students and address the need of 4IR, but the shift to using and teaching digital skills in education was taking years. Then the pandemic struck.