In this article, Clare McCarthy of Nokia examines how 5G connectivity and immersive learning tools such as AR and VR will be foundational to the future of education after the pandemic.
It’s been clear for years that teaching models need to change. Many experts feel that today’s schools and universities were established for the needs of a workforce in the 19th and 20th century industrial eras, and are not designed to generate the creativity and innovation required in a workforce for the 21st century and the Fourth Industrial Revolution (4IR). Having students and teachers located in a physical classroom, with an instructor explaining topics, assigning and evaluating assignments, is an inflexible, one-size fits all approach. Schools were trying to change in order to engage with Generation Z students and address the need of 4IR, but the shift to using and teaching digital skills in education was taking years. Then the pandemic struck.
Equitable Education Alliance (EEA) is a community of practice for organizations; ministries, agencies and NGO’s who strives to push for a more inclusive and equitable educational system while enhancing the performance of existing equitable education organizations at all levels
This Website has been developed by the Lifelong Learning and Literacy Team, Educational Innovation and Skills Development, UNESCO Bangkok.
Disclaimer UNESCO does not warrant that the information, documents and materials contained in its website is complete and correct and shall not be liable whatsoever for any damages incurred as a result of its use.