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The Digital Games for Peace Challenge

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UNESCO MGIEP in collaboration with UNOCT, UNAOC, and UNESCO organised the 8-month long Digital Games for Peace challenge. 22 young gamechangers from highly interdisciplinary backgrounds were trained by experts in social emotional learning (SEL), intercultural dialogue (ICD), game design, prevention of violent extremism (PVE), and psychology to equip them with the skills and competencies required to conceptualise and consciously design digital games to promote peace and prevent violent extremism.

FOUR INCREDIBLE GAMES FOR PVE

All Here, DiverCity, Reverse, and Slate — four game concepts designed by the twenty-two gamechangers of the Digital Games for Peace challenge were showcased on February 24th 2022. These games were:

All Here: Aimed specifically at those between 11 to 17 years old, All Here is based on a conversation between Kuttu and his grandfather Yedu, where Yedu through flashbacks takes Kuttu on an experiential journey of how his initiatives during the dark ages helped the city achieve its dream. 

DiverCity: A multiplayer take on the classic city builder games, DiverCity tasks players to design and build DiverCity – a place where many different people from different parts of the world live in peace, celebrating their cultural, religious and social identities freely. 

Reverse: Reverse is an adventure game about a young girl belonging to a marginalized community who wishes to change her future for the betterment of humanity by proactively countering different conflicts in her present.

Slate: Slate is a choice-based narrative adventure set in the city of Riri, where you play as three different individuals, each living very different lives, however interconnected through a series of events.

Read the event report at the UNESCO MGIEP website.

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