Once reserved for frivolity, virtual and augmented reality are now being used in practical ways to teach schoolchildren, construction workers and even surgeons.
The use of technology in teaching has become the norm, but some businesses and universities have taken it to the next level through virtual and augmented reality.
VR and AR, once best known for fun applications like the Pokémon Go app and Snapchat filters, are increasingly being used alongside traditional training. A recent study of 151 adults by Neuro-Insight, Mindshare UK and Zappar found AR had a significantly positive impact on both attention span and information retention.
Equitable Education Alliance (EEA) is a community of practice for organizations; ministries, agencies and NGO’s who strives to push for a more inclusive and equitable educational system while enhancing the performance of existing equitable education organizations at all levels
This Website has been developed by the Lifelong Learning and Literacy Team, Educational Innovation and Skills Development, UNESCO Bangkok.
Disclaimer UNESCO does not warrant that the information, documents and materials contained in its website is complete and correct and shall not be liable whatsoever for any damages incurred as a result of its use.